![]() Stingray and The Little Mermaid - all of which were complete plankton-poo. For proof we only have to look as far as Seaquest DSV, Flipper. It's not surprising we pump so much sewage and radioactive waste into the sea since it's never really given us anything half-decent apart from fish - Ed. Hopefully this will make for a more compact, well-paced playing experience. Likewise, the game has gone from offering 80 characters and lots of stupid dialogue to 12 characters (and much better voiceacting). With lots of enemy grunts to having fewer, more intelligent enemies. Like the first game the action sequences play like a first-person shooter, but there’s been a shift from spamming the player So why should Revelation be any better? Basically the designers read all their bad press and went back to fix their errors, which is how things should be. Instead we relaxed into the aquamarine ambience of Aquanox's visuals, disturbed only by the "music in the style of Nu Metal like Limp Bizkit and Slipknot." Sick. "In Germany we have great success, only Max Payne sold more than Aquanox." So says Ingo Frick, technical director on the project, as we resist the temptation to tell him that in England that’s not a selling point. Revelation is the successor to the beautiful but disappointing underwater shooter that took Germany by storm. ![]() A standalone game but not exactly a true sequel.
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